Screen Shot 2017-09-24 at 9.57.09 AMSangita is a user experience designer and researcher. She has experience working in industry as well as academia, on a range of projects across domains and users – from retail to healthcare and with children to CxOs. She enjoys designing novel experiences that have a positive impact on social and technology interactions.


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  1. Sangita Ganesh, Paul Marshall, Yvonne Rogers, and Kenton O’Hara. 2014. FoodWorks: tackling fussy eating by digitally augmenting children’s meals. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI ’14). ACM, New York, NY, USA, 147-156. DOI: https://doi.org/10.1145/2639189.2639225
  2. S. Ganesh and R. Malhotra, “Designing to scale: A human centered approach to designing applications for the Internet of Things,” 20th Annual International Conference on Advanced Computing and Communications (ADCOM), Bangalore, 2014, pp. 26-28. doi: 10.1109/ADCOM.2014.7103244


  1. Method of Enhancing Interaction Efficiency of Multi-User Collaborative Graphical User Interface (GUI) and Device Thereof
    Publication Number: US 20150350263 A1
    Published: Dec 3, 2015
  2. Interactive System and Method for Enhancing Adaptability of an Interactive Surface Environment
    Application Number: 14/859,836
    Filing Date: Sept 21, 2015